Enemies that would've taken a lot of effort to beat previously, can now be taken out in one hit. There's Silent Strike, which lets you perform silent takedowns on enemies, both robotic and human. In Horizon Zero Dawn Each upgrade and new skill unlock actually helps you become a more efficient hunter. Don’t miss playing this one! See MoreĮach upgrade and skill feels meaningful Most games nowadays are plagued by needlessly high level caps, useless skills and meaningless upgrades. Everything else about this game is masterful, & it has the best sci-fi story I’ve seen in a game to date. I have obsessive compulsive disorder, and nitpick to the high heavens. That said, that’s basically my only gripe. This can be worked around to a degree by using your scan function (to see enemies through walls to tag), but tagged enemies seem to become un-tagged constantly, perhaps due to the distance between them and the player growing too great. This extends to free roaming as well many beautiful bits of scenery are obfuscated, & your pathway may be out of view due to the camera’s nature. The camera will seemingly randomly float from your right shoulder, to your left, to the center, then eventually settling back over your right, despite player attempts to straighten it back out. At times, Aloy (our protagonist) will be all the way to the right of the screen, making it near-impossible to effectively peek around corners to check enemy placements. While you can rotate it, the shoulder which it chooses to hover over feels downright random at times (& there’s no function to choose whether it’s over your left or right, like RE2 Remake, or any other number of 3rd-person games). Wonky Camera Placement Horizon: Zero Dawn is one of my favorite games ever created, save for one bizarre design choice: camera placement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |